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- Path: tomtec.abg.sub.org!judas
- From: judas@tomtec.abg.sub.org (Th.Huber)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: >>>>>>> The Future: Amiga goes PC
- Distribution: world
- Message-ID: <judas.0hqa@tomtec.abg.sub.org>
- References: <38231985@kone.fipnet.fi> <judas.0hhx@tomtec.abg.sub.org> <38232130@kone.fipnet.fi>
- Date: 29 Jan 96 12:19:16 MET
-
- In article <38232130@kone.fipnet.fi> "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
- >
- >Blitter c2p is never "super fast" because it involves very
- >much blitting. I guess you are talking about XTRs blitterscreen
- >mode where blitter c2p on 160x128 screen takes very little
- >time, 50fps possible if scrambled buffer is used (very likely
- >in XTRs case) or 25fps in linear buffer is used.
-
- On my A1200/030/25Mhz, the blittermode runs smoother than the CPU-conversion.
- I don`t know, what miracle the programmers did, but they did a great job.
-
-
- >Yep, because CD32 with a 14MHz 020 has better chipram bandwidth
- >than a A4000/040. If the chipram speeds would be equal,
- >Akiko would be slower because it involves more memory moving.
-
- Why compare different machines ? On a CD32, its better to use akiko,
- than CPU-C2P. This is also true for all machines with CPUs below
- 68030/50mhz or 68040`s.
-
- >What is your point? This whole thread started when you
- >stated Akiko would be very useful in all Amigas or
- >something like that..
-
- As the stock A1200 comes with no 68040, my claim was to build an akiko into
- every new A1200 to gain speed for games.
-
- Arguments like "040-code beats Akiko" are of no interest, as 040`s aren`t
- found much on Amigas used to play games.
-
-